![]() Grab a Pochven Filament (Border/Internal ideally).It has three targeting range scrips so you can paint from 100km+ The following fit is very cheap and it is fast enough to kite away and warp off.The following is one way to cheaply accomplish this: The most optimal method, to the best of our knowledge at this time, involves getting kill credit on a Rogue Drone or Drifter in Pochven. Kill credit on a Rogue Drone, Sleeper, or Drifter will give both positive Edencom and positive Trig standings.Kill credit on a Triglavian ship will give Edencom standings and lose Trig standings.Kill credit on an Edencom ship will give Trig standings and lose Edencom standings.This is the mandatory best practice for PushX haulers. This is the best practice - and required - for PushX haulers.īy default - with no standings - your hauler is considered hostile to Triglavians and neutral to EDENCOM.Īchieving standings of 0.0 or greater will make EDENCOM neutral towards you.Īchieving standings greater than 0.0 will make Triglavians neutral towards you. It is possible to be neutral to both sides of the conflict by acquiring EDENCOM and Triglavian standings killing Rogue Drones or Sleepers. You need positive EDENCOM standing to safely travel through EDENCOM systems and positive Triglavian standing to safely travel through Triglavian systems. In the aftermath of the Triglavian Invasion, pilots need to be aware of the Triglavian and EDENCOM threat to ensure safe passage of their personal assets and PushX Freight. You will see them sitting on gates, scanning passing haulers. One method that ganking groups use to help ascertain your gank profile is scanning your ship and cargo before you reach a ganking hotspot.īlackbirds, Herons, Maulus, and Sunesis are ships commonly used for this purpose. You should be aware of your gank profile while hauling. ![]() Your “Gank Profile” refers to how appealing and susceptible your hauler is to gankers as a potential gank target.įactors that affect your gank profile include the EHP of your ship, double wraps and assembled containers, the value of your freight, ability to be scam-ganked via duels, etc. High Sec, Low Sec, NPC Null Sec, SOV Null Sec Scouting, Cov Ops, Align Time, Dock/Undock Bookmarks Scouting, Cloak/MWD Trick, Overheated Tank, Dock/Undock Bookmarks ![]() Understanding the strengths, weaknesses, and limitations of each ship class is essential. In order to provide a wide range of services, PushX uses a range of hauling ships. This does not automatically apply to future contracts on the same route.īasic Asset Protection General Knowledge Ship Classes Approval to skip a contract applies specifically to that contract at that time.It is always appropriate to ask a more experienced Pusher for advice.Inexperience with a particularly dangerous route is a valid risk however, Pushers are expected to seek to improve and overcome a lack of experience.Significant risk does not include routine, circumventable risks such as a freighter gank fleet in Uedama.This can include recent kills on zKillboard, Dotlan statistics, live footage, or in-game scouting. Pushers are expected to have concrete - not anecdotal - evidence that a contract is dangerous. ![]() Pushers are expected to consult a PushX Senior, Manager, or Director when they believe a contract is too dangerous for them to complete.Hauler safety is PushX's top priority and Pushers will NEVER be penalized for refusing to accept or run a contract due to significant risk. Pushers are also encouraged to self-assess when they may be too tired - or otherwise impaired - to haul safely. The most effective way to minimize risk while hauling is to follow the best practices of asset protection and be competent in the essential techniques used by each ship type. As such, Pushers are expected to be experts at assessing and handling the risks a contract may include. Risk is an unavoidable component of hauling and one reason why clients turn to PushX for their hauling needs. No matter what you are doing or where you are there is always some risk in Eve, even if it is very minimal. 6.5.2 Jump to an E-Cyno from Gate Cloak.6.4.6 Correct Methods for Jumping to a Cyno.5.4.2 Remember That BRs Can't Be Cargo Scanned.3.2.3 No Assembled Containers or Double Wraps.
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